MAD PROFESSOR MARIARTI Ported frpom the ST (SEWER SOFTWARE!). edited by PARASITE. Mad Professor Mariarti is a short sighted professor. The people who know him say he is a bit of an eccentric, most people say he is raving mad! He lives in a large rambling house, and every room is full of his weird and wonderful inventions, most of which have no obvious use. One day he receives a letter from the Lord Mayor: Dear Professor Mariarti, I have been instructed by the town's people to write to you. They are worried about your inventions, I really do feel that they have a point. Your manic chip making machine is the last straw. We really cannot have manic computer chips running around the streets frightening the town's folk. I am giving you one weeks notice to close down your laboratories which I must point out you have not gained planning permission for. I am also asking the local director of the town's lunatic asylum, Doctor Headbender, to call and see you. I strongly suggest that everything is back to normal before he calls on you. PS That Cyboration Molecular Recalibrator you made for me is acting a little strangely. My wife put the dinner plates into it and they turned into a very expensive looking porcelain tea service. However, we did not have the same success with a silver bracelet, this has turned into yellow plastic! Your friend always. The Lord Mayor. Professor Mariarti must close down his five laboratories or Doctor Headbender takes him away and locks him in the lunatic asylum. He needs your help! On loading the game you will be presented with a screen showing five doors. Here you can select the laboratory you wish to shut down. Simply stand in front of the door of your choice and jump and you will enter the room. The laboratories are: Chemical Research, Space Rocket Development, Computer Science, Biological Observations and the Mystery Laboratory. He can close down each laboratory in any order, but the mystery laboratory can only be entered when the first four have been closed down. Closing down the laboratory is no easy task. You must solve strange puzzles and avoid nasty monsters like Chip Worms, Mutant Masticaters and Evil Flasks, etc. Scattered around each laboratory are tokens which when collected can be used at the tool vending machines, one of which is sited within each of the first four laboratories. At the tool vending machine you will be allowed to buy more effective weapons depending on the number of tokens you have. The weapons are Spanners, Screw-drivers, Bolt-gun, Flame-thrower, Laser-gun and Virus- Killer. The mutant morbid monsters that patrol the rooms can be stunned or destroyed by throwing or firing the tools at them. Nasties require multiple hits if they are to be stopped. The number of hits are determined by the toughness of the enemy and by which weapon you are using. The weakest you can have is a spanner and the most powerful is the laser gun. If an enemy is stunned you may walk safely past it while the stars are flashing. If they are destroyed they will vanish for a few seconds and then reappear in a puff of smoke. To shut down a laboratory he must turn off the power and escape back to the main entrance. But before he can get to the switch various puzzles must be solved by using the artifacts he finds around the rooms. To collect an object simply touch it with the professor's feet and the item will appear in the inventory window (Bottom left of screen). The item currently in use is depicted in the center of the object window. The professor only has a limited amount of energy. This is shown by the bubbling flask of liquid at the bottom right of the screen. When he touches a monster or acid puddle, etc. this is depleted. If the liquid should run out then he will fall over from the lack of energy. Be careful where you tread because some things can deplete all his energy instantly. He gets five flasks of energy to aid him. The remaining flasks are shown as hearts on the control panel. When all the flasks have been used up, he is thrown in the lunatic asylum by Doctor Headbender. Keep looking at the message window. It can give you hints and clues on how to complete certain puzzles. And watch the professor in the action widow because this can show you the effects of any items he collects in his quest. JOYSTICK CONTROLS POSITIONS WITHOUT FIRE PRESSED: North Climb or Jump up NE Jump right East Walk right South Climb down West Walk left NW Jump left POSITIONS WITH FIRE PRESSED: North Roll objects up East Shoot right South Roll Objects down West Shoot left Each level has a piece of music which can be toggled on or off by selecting the compact-disc and holding down the fire button for around three seconds. To choose language: English Press f4 German Press f5 French Press f6 Italian Press f7 End.